Billiard Rules & Regulations

Code of conduct:

 

The following list is by no means exhaustive, but represents the spirit in which the game of Billiards should be played. Enjoy the game, the competition, the winning, but above all play with fairness, dignity and respect.

  • Billiards should always be played with 'good spirit' and with respect for your opponent.
  • Always shake hands with your opponent before and after a match.
  • Always shake hands with the referee and the marker before and after a match.
  • It is not etiquette to concede in Billiards; even if you have no hope of winning, carry on and play your best.
  • Never move around in your opponent's line of vision when he/she is taking a shot.
  • If have lost a match, then take defeat graciously; your turn to win will come.
  • Do not make noise whilst your opponent is at the table.
  • Applaud your opponent if he/she deserves it, such as making a nice break.
  • Do not show too much emotion after winning; remember your opponent has lost.
  • Welcome new players into the game and make them feel comfortable.
  • If you ask the referee for something, perhaps for the rest or to get the balls cleaned, remember to say please and thank you
  • If you miss a shot, do not stay at the table. Walk quietly away and let your opponent get to the table.
  • If you make a difficult shot, do not show too much emotion, get on with the game.
  • There is no shame in potting your opponent's white. Get on with it if it is the right shot and do not apologise.
  • Respect the cloth and the table. Do not 'rough up' the cloth with your bridge hand. Do not slam balls or rests.
  • Wait for your opponent to leave the table before getting to the game.
  • Swearing is not appropriate to the game of Billiards.
  • If your opponent is late for the game, welcome him/her and make him/her feel comfortable. If you are entitled to claim the game yet have sufficient time to play it, then get on with it. The game is more important than winning.
  • Do not apologise for a fluke. Raising your hand to acknowledge the stroke is sufficient.
  • Adhere to the dress code for the match.
  • Play at a proper pace throughout the match, even if you are in front in the last minute of the game.
  • After a match, stay around for a few minutes. Some spectators may have travelleda long way to see the match and a few words cost nothing.
  • Do not pace up and down when your opponent is at the table.
  • Do not practice your cue action on table whilst your opponent is at the table.
  • Refrain from hitting the balls hard in frustration.
  • Declare a foul, even if the referee did not see it (such as feathering the cue ball).
  • If the referee does not see your opponent's cannon, yet you do, mention it.
 

General Procedures:

 
  • Billiards is an individual game.
  • Individuals should register themselves as the team captain, and use their name for their team.
  • Each player must bring their valid ID and show it to the attendant staff while check in.
  • Any team knowing in advance that they will be unable to play a regularly scheduled contest is provided the opportunity to default (not play this contest). In order for the contest to be considered a default, the team captain must contact the attendant on duty coordinator by 5:00 p.m. on the day prior to their contest.
  • Players must arrive 15 minutes before their scheduled start time to insure that the event runs on schedule.
  • Players are responsible for their own foul and line calls and shall resolve their own disputes.
  • The respective team is responsible for recording scores, running clock, and keeping order.
  • The Weekend Home manger or attendant on duty has the authority to eject any player for unsportsmanlike behavior (profanity, fighting, and participating in a contest under the influence of alcohol or other drugs, etc).
 

Game Format:

 
  • Matches are best 2 out of 3 games.
  • Eight Ball is a call shot game played with a cue ball and fifteen object balls, numbered 1 through 15.
  • Players must pocket balls of the group numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 through 15 (stripes).
  • The player pocketing his/her group first and then legally pocketing the 8-ball wins the game.
 

 

Game Rules:

 

 

Striker and Turn:

  • The person about to play or in play is the striker and remains so until the final stroke, or foul, of his/her turn is complete and the referee is satisfied that he/she has finally left the table. If a non-striker comes to the table, out of turn, he/she shall be considered as the striker for any foul he/she may commit before leaving the table. When the referee is satisfied that the above conditions have been met, the incoming striker’s turn begins. His/her turn and his/her right to play another stroke ends when:
  • he/she fails to score from a stroke; or
  • he/she commits a foul; or
  • he/she requests the opponent to play again after his opponent has committed a foul.

Lag for break:

  • The following procedure is used for the lag for the opening break. Each player should use balls of equal size and weight (preferably cue balls but, when not available, non-striped object balls). With the balls in hand behind the head string, one player to the left and one to the right of the head spot, the balls are shot simultaneously to the foot cushion and back to the head end of the table.
  • The player whose ball is the closest to the innermost edge of the head cushion wins the lag. The lagged ball must contact the foot cushion at least once. Other cushion contacts are immaterial, except as prohibited below. It is an automatic loss of the lag if:
  • The ball crosses into the opponent’s half of the table;
  • The ball fails to contact the foot cushion;
  • The ball drops into a pocket;
  • The ball jumps off the table;
  • The ball touches the long cushion;
  • The ball rests within the corner pocket and past the nose of the head    cushion, or;
  • The ball contacts the foot rail more than once. If both players violate automatic-loss lag rules, or if the referee is unable to determine which ball is closer, the lag is a tie and is replayed.

Call shot:

  • In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent's right to ask which ball and pocket if s/he is unsure of the shot. Banks and combinations are not considered obvious and both the object ball and the pocket must be called. When calling the shot, it is never necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent.
  • The opening break is not a "called shot." Any player performing a break shot in 8-Ball may continue to shoot his/her next shot so long as s/he has legally pocketed any object on the break.

Racking the balls:

  • The balls are racked in a triangle at the foot of the table with the 8-Ball in the center of the triangle, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner.

Alternating break:

  • Winner of the lag has the option to break. During individual competition, players will alternate breaking on each subsequent game.

Legal break shot:

  • To execute a legal break, the breaker (with the cue ball behind the head string) must either (1) pocket a ball or (2) drive at least four numbered balls to the rail. If the player fails to make a legal break, it is a foul, and the incoming player has the option of (1) accepting the table in position and shooting or (2) having the balls re-racked and having the option to shoot the opening break. It is not necessary to hit the apex ball (the ball that is on the foot spot) to initiate a legal break in Eight Ball.

Scratch on a legal break:

  • If a player scratches on a legal break shot:
  • All balls pocketed remain pocketed (exception, the 8-Ball )
  • It is a foul and
  • The table is open.
  • Please note: Incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue ball past the head string and causes the cue ball to come back behind the head string and hit the object ball.

8-ball pocketed on the break:

  • If the 8-Ball is pocketed on the break, the breaker may ask for the re-rack or have the 8-Ball spotted and continue shooting. If the breaker scratches while pocketing the 8-Ball on the break, then the player loses the game.

Open table:

  • The table is "open" when the choice of groups (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. When the table is open it is legal to hit any solid or stripe or the 8-Ball first in the process of pocketing the called stripe or solid. On an open table, all illegally pocketed balls remain pocketed.

Choice of group:

  • The choice of stripes or solids is determined on the break. If both one solid and one stripe are made on the break then the table is open. If more than two balls are pocketed, then the type of ball (stripe or solid) with the greater number pocketed is the ball that must be played. If the numbers of pocketed type balls are even, then the table is open.

Legal shot:

  • On all shots (except on the break and when the table is open) the shooter must hit one of his/her group of balls first and (1) pocket an object ball or (2) cause the cue ball or any object ball to contact a rail.

Safety" shot:

  • For tactical reasons a player may choose to pocket an obvious object ball and also discontinue their turn at the table by declaring "safety" in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, s/he must declare a "safety" to their opponent. If this is NOT done, and one of the shooter's object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.

Scoring:

  • A player is entitled to continue shooting until he/she fails to legally pocket a ball of their group. After a player has legally pocketed all of his/her group of balls, he/she shoots to pocket the 8-Ball.

Foul penalty:

  • Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the head string, except on the opening break). This rule prevents a player from making intentional fouls which put his opponent at a disadvantage. With "cue ball in hand," the player may position the cue ball on the table by hand (more than one, if necessary). After placing the cue ball, the shaft and ferrule of the cue stick (not the tip) may also be used for positioning the cue ball for shooting.

Combination shots:

  • Combination shots are allowed; however, the 8-Ball cannot be used as a first ball in the combination except when the table is open.

Illegally pocketed balls:

  • An object ball is considered to be illegally pocketed when
  • that object ball is pocketed on the same shot or foul is committed or
  • the called ball did not go in the designated pocket or
  • a safety is called prior to the shot. Illegally pocketed balls remain pocketed.

Object ball jumped off the table:

  • If any object ball is jumped off the table, it is a foul and a loss of turn, unless it is the 8-Ball, which is a loss of game. Any jumped object balls are spotted in numerical order according to General Rules for spotting balls.

Playing the 8-ball:

  • When shooting at the 8-Ball, a scratch or foul is the loss of game.

Loss of game:

  • A player loses the game if s/he commits any of the following infractions:
  • Fouls when pocketing the 8-Ball.
  • Pockets the 8-Ball on the same stroke as the last of his group of balls.
  • Jumps the 8-Ball off the table at any time.
  • Pockets the 8-Ball in any pocket other than the one designated.
  • Pockets the 8-Ball when it is not the legal object ball

Play by innings:

  • During the course of play, players alternate turns (innings) at the table, with a player’s inning ending when he either fails to legally pocket a ball, or fouls. When an inning ends free of a foul, the incoming player accepts the table in position.

Stalemated game:

  • If, in 3 consecutive turns at the table by each player (6 turns total), they purposely foul or scratch and both players agree that attempting to pocket or move an object ball will result in immediate loss of game, then the game will be considered a stalemate. The balls will then be re-racked and the breaker of the stalemated game will

 

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